Release Notes
Release Notes
Update history for the VoxelNovels engine and Sevenfold.
v0.26.0506
ALPHA
LATEST
2026-05-06
New & Improved
- Added "VoxelNovels Script" — an engine that auto-plays in-game character dialogues from a JSON scenario, enabling the new "Game Talk Comic" video format. Capture with OBS for instant ready-to-publish videos.
- Implemented scenario commands (say / teleport / camera.preset / title.show, etc.) that orchestrate character placement, camera, bubbles, subtitles, and effects in one script. Multiplayer guest characters are also auto-driven by the host script.
-
Split each episode into its own file and lazy-load only the requested one with
/play <name>. Startup stays fast as the catalog grows, and missing cast members abort with a clear error before playback.
v0.26.0426
ALPHA
2026-04-26
New & Improved
- Added the instance dungeon "Eternal Vault" — a 5-minute vertical-descent raid with multiplayer support.
- Added "Blueprint" building items — instantly deploy houses, pools, churches, palaces, world-heritage landmarks, and more.
v0.26.0227.0656
ALPHA
2026-02-28
New & Improved
- Added the new "Central Plains" area, with gate warps for smoother travel between major regions.
- Improved smartphone/iPhone controls for easier taps and more comfortable button operation.
- Refined map display and UI for better readability and smoother exploration.
Stability & Fixes
- Strengthened multiplayer sync and reconnection to reduce interruptions and desync during co-op play.
- Adjusted combat, auto-battle, and enemy spawn behavior for more consistent gameplay flow.
- Fixed startup instability and display issues that occurred on some devices.
v0.26.0222.0556
ALPHA
2026-02-22
New & Improved
- Added skill visual effects system (AoE, ranged, buff/debuff visual feedback)
- Implemented random loot generation system with configurable probability tables
- Optimized multiplayer protocol (position sync 20Hz / enemy sync 5Hz)
v0.26.0221
ALPHA
2026-02-21
New & Improved
- Added playable character "Elna (Saint)"
- Full gamepad support (stick movement, aiming, customizable button mapping)
- Improved settings UI with customizable key bindings
v0.26.0208
ALPHA
2026-02
New Features
- Player-to-player trade system with distance validation and state management
- Added passive skill system (17 passive effect types)
- Procedural random equipment generation
- Added benchmark mode (auto-start via URL parameters)
Improvements & Fixes
- Rendering performance boost via Greedy Meshing optimization
- Parallel mesh generation with 4 Web Workers
- Reduced memory usage with LRU mesh caching
v0.26.0125
ALPHA
2026-01
Initial Alpha Release
- VoxelNovels engine foundation (fully data-driven architecture / Three.js 0.160.0)
- Voxel world rendering (1000×1000×100 / chunk system / frustum culling)
- 3 main maps: Regalus (Sword City) / Arclune (Magic City) / Underground Labyrinth
- Combat system (melee, critical hits, dodge, defense / 5 active skill types)
- WebRTC P2P multiplayer (up to 4 players / invite URL join)
- NPC dialogue, quest flags, shop system
- Block placement & destruction (9 categories / multiplayer sync)
- Save / load (IndexedDB / data compression / block edit history)
- Auto area BGM switching, ambient audio, SFX system
- World map / minimap with player, NPC, and enemy markers