Release Notes

Update history for the VoxelNovels engine and Sevenfold.

v0.26.0506 ALPHA LATEST 2026-05-06
New & Improved
  • Added "VoxelNovels Script" — an engine that auto-plays in-game character dialogues from a JSON scenario, enabling the new "Game Talk Comic" video format. Capture with OBS for instant ready-to-publish videos.
  • Implemented scenario commands (say / teleport / camera.preset / title.show, etc.) that orchestrate character placement, camera, bubbles, subtitles, and effects in one script. Multiplayer guest characters are also auto-driven by the host script.
  • Split each episode into its own file and lazy-load only the requested one with /play <name>. Startup stays fast as the catalog grows, and missing cast members abort with a clear error before playback.
v0.26.0426 ALPHA 2026-04-26
New & Improved
  • Added the instance dungeon "Eternal Vault" — a 5-minute vertical-descent raid with multiplayer support.
  • Added "Blueprint" building items — instantly deploy houses, pools, churches, palaces, world-heritage landmarks, and more.
v0.26.0227.0656 ALPHA 2026-02-28
New & Improved
  • Added the new "Central Plains" area, with gate warps for smoother travel between major regions.
  • Improved smartphone/iPhone controls for easier taps and more comfortable button operation.
  • Refined map display and UI for better readability and smoother exploration.
🔧 Stability & Fixes
  • Strengthened multiplayer sync and reconnection to reduce interruptions and desync during co-op play.
  • Adjusted combat, auto-battle, and enemy spawn behavior for more consistent gameplay flow.
  • Fixed startup instability and display issues that occurred on some devices.
v0.26.0222.0556 ALPHA 2026-02-22
New & Improved
  • Added skill visual effects system (AoE, ranged, buff/debuff visual feedback)
  • Implemented random loot generation system with configurable probability tables
  • Optimized multiplayer protocol (position sync 20Hz / enemy sync 5Hz)
v0.26.0221 ALPHA 2026-02-21
New & Improved
  • Added playable character "Elna (Saint)"
  • Full gamepad support (stick movement, aiming, customizable button mapping)
  • Improved settings UI with customizable key bindings
v0.26.0208 ALPHA 2026-02
New Features
  • Player-to-player trade system with distance validation and state management
  • Added passive skill system (17 passive effect types)
  • Procedural random equipment generation
  • Added benchmark mode (auto-start via URL parameters)
🔧 Improvements & Fixes
  • Rendering performance boost via Greedy Meshing optimization
  • Parallel mesh generation with 4 Web Workers
  • Reduced memory usage with LRU mesh caching
v0.26.0125 ALPHA 2026-01
🚀 Initial Alpha Release
  • VoxelNovels engine foundation (fully data-driven architecture / Three.js 0.160.0)
  • Voxel world rendering (1000×1000×100 / chunk system / frustum culling)
  • 3 main maps: Regalus (Sword City) / Arclune (Magic City) / Underground Labyrinth
  • Combat system (melee, critical hits, dodge, defense / 5 active skill types)
  • WebRTC P2P multiplayer (up to 4 players / invite URL join)
  • NPC dialogue, quest flags, shop system
  • Block placement & destruction (9 categories / multiplayer sync)
  • Save / load (IndexedDB / data compression / block edit history)
  • Auto area BGM switching, ambient audio, SFX system
  • World map / minimap with player, NPC, and enemy markers